Gemcraft Labyrinth Hacked Game

Gemcraft 3: Labyrinth Hacked– Tower defense with a sparkly, colourful difference

Failure of Logistics

Traditional tower defense games often. concern themselves with ye olde medieval times, making you and you alone responsible for the welfare and safety of a stereotypically vulnerable kingdom or treasure which requires the ad-hoc building of towers in order to save them from evil, grabby hands. This need to hurriedly defend the precious kingdom or cargo is often due to irresponsible placement of it in the first place: I mean, who leaves a precious orb out in the open at the end of an unfortified trail for all manner of creature to simply walk through and swipe it? Of course, better planning and logistics would be the most obvious way to combat the problem, but that’s just no fun now, is it. Gemcraft 3: Labyrinth, like all tower defense titles shuns the sensible measure of prior planning and instead has you using all kinds of powerful gems to stop bugs from stealing a precious orb. It doesn’t need to make sense: this is tower defense.

Just Tower Defense

At its heart, the game is a straight-up game of tower defense and requires you to select, power up, and place a variety of gems in pre-existing tower locations along the pathways in order to defend a special orb. The standard tower defense procedure is followed, with enemies of different types and ability in the form of disgusting creepy-crawlies making their way across the paths towards the orb with the intention of stealing it. The gems and enemies are then locked in eternal struggle until either the enemy perishes from the gem’s attacks, or the enemy gets away with the orb, damaging your mana and ultimately losing you the game.

 Building things costs mana, which replenishes slowly over time and also with the killing of enemies; increasingly powerful gems and buildings such as shrines cost larger amounts of mana to build. Other peripheral attacks such as gem bombs are also available to smash monster nests and create problems for the enemy. Everything here is pretty standard tower defense stuff, only with the inclusion of gems and bugs instead of castle-like structures and mythical hordes of foes.

They’re Only Minerals, Really

The problem with having these gems as towers is that it all feels a little generic, with gems being assigned arbitrary properties that give them certain functions, and all because the developers say so. At least in Kingdom Rush you are assigned a limited set of tower types with names and identities that distinguish them from each other, with detailed and elaborate upgrades to each tower adding a personal touch to your towers’ development. Sure, gems in Gemcraft can be combined to boost their functions, and amplifiers can also be built to augment their powers, but in the end, it’s just a bunch of gems that have different attacks assigned to them. Some gems poison the enemy, some slow them down, and bloodbound gems become more powerful with each attack. Why? Because, well, that’s just the way it is; if you can overlook this generic, impersonal approach to tower defense, then you will probably be able to squeeze some entertainment from this game.

Not All That Different

To be fair to Gameinabottle, their Gemcraft series has always had a fairly distinctive look, and each game has remained loyal to the uncomplicated gameplay, solid level design, and moody atmosphere. The problem is that the games don’t appear to change from title to title, and Labyrinth looks and feels too similar to its predecessor to be a true sequel. Maybe this is an ‘if it isn’t broke, don’t fix it’ attitude, but just because the original idea isn’t broken, it doesn’t mean that it cannot do with significant improvement.

When it comes down to it, this game is a fairly generic tower defense title that doesn’t make an attempt to differentiate itself from the competition, or indeed its predecessors of the same series. Moreover, the incredibly slow process of upgrading with skill points feels like an absolute grind with very little light at the end of the tunnel, and the quantity of mana that you are limited to at the beginning of the game is just too damn restricted. The game just isn’t interesting enough to keep new fans playing for long enough to unlock the more interesting skills upgrades. For this reason, this game is more suited to existing fans, though I can’t quite see why they would choose this game over something infinitely more innovative and inventive such as Bloons Tower Defense 5. Like people paying for Rihanna’s music, this will just remain one of life’s mysteries.